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solomon.c
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C/C++ Source or Header
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2000-04-04
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10KB
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296 lines
/***************************************************************************
Solomon's Key
driver by Mirko Buffoni
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/z80/z80.h"
extern unsigned char *solomon_bgvideoram;
extern unsigned char *solomon_bgcolorram;
WRITE_HANDLER( solomon_flipscreen_w );
WRITE_HANDLER( solomon_bgvideoram_w );
WRITE_HANDLER( solomon_bgcolorram_w );
int solomon_vh_start(void);
void solomon_vh_stop(void);
void solomon_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
static WRITE_HANDLER( solomon_sh_command_w )
{
soundlatch_w(offset,data);
cpu_cause_interrupt(1,Z80_NMI_INT);
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0xbfff, MRA_ROM },
{ 0xc000, 0xcfff, MRA_RAM }, /* RAM */
{ 0xd000, 0xdfff, MRA_RAM }, /* video + color + bg */
{ 0xe000, 0xe07f, MRA_RAM }, /* spriteram */
{ 0xe400, 0xe5ff, MRA_RAM }, /* paletteram */
{ 0xe600, 0xe600, input_port_0_r },
{ 0xe601, 0xe601, input_port_1_r },
{ 0xe602, 0xe602, input_port_2_r },
{ 0xe604, 0xe604, input_port_3_r }, /* DSW1 */
{ 0xe605, 0xe605, input_port_4_r }, /* DSW2 */
{ 0xf000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0xbfff, MWA_ROM },
{ 0xc000, 0xcfff, MWA_RAM },
{ 0xd000, 0xd3ff, colorram_w, &colorram },
{ 0xd400, 0xd7ff, videoram_w, &videoram, &videoram_size },
{ 0xd800, 0xdbff, solomon_bgcolorram_w, &solomon_bgcolorram },
{ 0xdc00, 0xdfff, solomon_bgvideoram_w, &solomon_bgvideoram },
{ 0xe000, 0xe07f, MWA_RAM, &spriteram, &spriteram_size },
{ 0xe400, 0xe5ff, paletteram_xxxxBBBBGGGGRRRR_w, &paletteram },
{ 0xe600, 0xe600, interrupt_enable_w },
{ 0xe604, 0xe604, solomon_flipscreen_w },
{ 0xe800, 0xe800, solomon_sh_command_w },
{ 0xf000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress solomon_sound_readmem[] =
{
{ 0x0000, 0x3fff, MRA_ROM },
{ 0x4000, 0x47ff, MRA_RAM },
{ 0x8000, 0x8000, soundlatch_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress solomon_sound_writemem[] =
{
{ 0x0000, 0x3fff, MWA_ROM },
{ 0x4000, 0x47ff, MWA_RAM },
{ 0xffff, 0xffff, MWA_NOP }, /* watchdog? */
{ -1 } /* end of table */
};
static struct IOWritePort solomon_sound_writeport[] =
{
{ 0x10, 0x10, AY8910_control_port_0_w },
{ 0x11, 0x11, AY8910_write_port_0_w },
{ 0x20, 0x20, AY8910_control_port_1_w },
{ 0x21, 0x21, AY8910_write_port_1_w },
{ 0x30, 0x30, AY8910_control_port_2_w },
{ 0x31, 0x31, AY8910_write_port_2_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( solomon )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* COIN */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x02, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x0c, "2" )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x04, "5" )
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_3C ) )
PORT_START /* DSW2 */
PORT_DIPNAME( 0x01, 0x00, "Unknown DSW2 1" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, "Unknown DSW2 2" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, "Unknown DSW2 3" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, "Unknown DSW2 4" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, "Unknown DSW2 5" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0xe0, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "30k 200k 500k" )
PORT_DIPSETTING( 0x80, "100k 300k 800k" )
PORT_DIPSETTING( 0x40, "30k 200k" )
PORT_DIPSETTING( 0xc0, "100k 300k" )
PORT_DIPSETTING( 0x20, "30k" )
PORT_DIPSETTING( 0xa0, "100k" )
PORT_DIPSETTING( 0x60, "200k" )
PORT_DIPSETTING( 0xe0, "None" )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
2048, /* 2048 characters */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8 /* every char takes 32 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 8*8 sprites */
512, /* 512 sprites */
4, /* 4 bits per pixel */
{ 0, 512*32*8, 2*512*32*8, 3*512*32*8 }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7, /* pretty straightforward layout */
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 8 }, /* colors 0-127 */
{ REGION_GFX2, 0, &charlayout, 128, 8 }, /* colors 128-255 */
{ REGION_GFX3, 0, &spritelayout, 0, 8 }, /* colors 0-127 */
{ -1 } /* end of array */
};
static struct AY8910interface ay8910_interface =
{
3, /* 3 chips */
1500000, /* 1.5 MHz?????? */
{ 12, 12, 12 },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
static struct MachineDriver machine_driver_solomon =
{
/* basic machine hardware */
{
{
CPU_Z80,
4000000, /* 4.0 Mhz (?????) */
readmem,writemem,0,0,
nmi_interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
3072000, /* 3.072 Mhz (?????) */
solomon_sound_readmem,solomon_sound_writemem,0,solomon_sound_writeport,
interrupt,2 /* ??? */
/* NMIs are caused by the main CPU */
},
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
256, 256,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE | VIDEO_SUPPORTS_DIRTY,
0,
solomon_vh_start,
solomon_vh_stop,
solomon_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( solomon )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "slmn_06.bin", 0x00000, 0x4000, 0xe4d421ff )
ROM_LOAD( "slmn_07.bin", 0x08000, 0x4000, 0xd52d7e38 )
ROM_CONTINUE( 0x04000, 0x4000 )
ROM_LOAD( "slmn_08.bin", 0x0f000, 0x1000, 0xb924d162 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "slmn_01.bin", 0x0000, 0x4000, 0xfa6e562e )
ROM_REGION( 0x10000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "slmn_12.bin", 0x00000, 0x08000, 0xaa26dfcb ) /* characters */
ROM_LOAD( "slmn_11.bin", 0x08000, 0x08000, 0x6f94d2af )
ROM_REGION( 0x10000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "slmn_10.bin", 0x00000, 0x08000, 0x8310c2a1 )
ROM_LOAD( "slmn_09.bin", 0x08000, 0x08000, 0xab7e6c42 )
ROM_REGION( 0x10000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "slmn_02.bin", 0x00000, 0x04000, 0x80fa2be3 ) /* sprites */
ROM_LOAD( "slmn_03.bin", 0x04000, 0x04000, 0x236106b4 )
ROM_LOAD( "slmn_04.bin", 0x08000, 0x04000, 0x088fe5d9 )
ROM_LOAD( "slmn_05.bin", 0x0c000, 0x04000, 0x8366232a )
ROM_END
GAME( 1986, solomon, 0, solomon, solomon, 0, ROT0, "Tecmo", "Solomon's Key (Japan)" )